Some Nice Folks Played My Game

The horror of playtesting.

Infinite Level game discussed: What Hides in Dreams

This month’s devlog is about receiving and applying feedback, a highly important step in the game dev process. I had a few friends and even a total stranger play my game recently, and they collectively had a lot to share. Crazy bugs, suggestions for gameplay improvements, and generally making sure the game doesn’t blow up are among the things they tested for. Now, how was all that information applied? That, dear reader, is what the video is for. Go give it a watch and see for yourself!

Until next time!

-Lance T.

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Making Necessary Features