Using Horror Engine for Non-Horror Things
Not everything’s about scaring the player
Infinite Level game discussed: What Hides in Dreams
The month of scares and creepy crawlies is upon us! So you would think this devlog would be about scaring the player…but it’s actually the opposite. This month’s devlog is focused instead on how I use the Horror Engine kit to perform tasks that aren’t focused on scaring the player. Interacting with non-Horror Engine items, game progression, and even optimization are all examples of using Horror Engine outside of its intended purpose. Check out the video to learn more!
Until next time!
-Lance T.